Nice to meet you! Currently, I'm a Product Designer at Glean working on AI for enterprise. I grew up in Vancouver, Washington and studied Human Centered Design & Engineering at the University of Washington (go dawgs!).
When I'm not designing, you can find me playing Spikeball, waiting for the BeReal notification, farming in Stardew Valley, brainstorming random business ideas, scrolling past way too many TikToks, or listening to music (70,824 minutes last year on Spotify).
I believe in the Japanese philosophy of Kaizen, continuous, gradual, improvement, and I apply this mindset to every project.
I'm currently part of the small design team at Glean building AI for enterprise, I'm specifically working on Glean prompts.
Over the summer, I was on the Monetization Team at Figma contributing to the redesign of the new admin console.
Previously, I joined CrowdVolt during their YC W24 batch, helping build a bid-ask style marketplace for reselling concert tickets.
Before that, I joined the team at Whalesync helping to pivot the product into automation and higher market enterprise customers.
I first discovered the world of automation during my time at Slack where I worked on Workflow Builder, Slack's low-code automation platform. I was also a part of the Kleiner Perkins Fellows Program.
My career started at Pogo as the sole designer, helping Americans save millions of dollars by enabling them to earn from their data.
Early in college, I met some amazing people and together we spent a year building Mezzo, a mobile app that simplifies meetup planning, bringing people closer and to form lasting memories.
In high school, I wanted to bring people closer during the pandemic so I created a board game test called The Bear Game with my childhood friends. It reached hundreds of families, made it into 16 stores, and was ultimately acquired.